To let you quickly and easily open the RAR files, this is very common yet professionally handy software. It is based on technology of 7-ZIP. TAR, JAR, ISO, ARJ etc. Files can also be opened. Does not need any advanced operating system to work.
Click here to return to the 'Play Zork on OS X!' hint |
I actually had JZip version 2.0.2 running on Darwin / OS X Terminal back in September of 2000. Bamini tamil font keyboard free download for windows 7.
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Check out the page at Stepwise's Softrak Archive for more info!
Zork is fun but I like Hitch Hiker's Guide to the Galaxy Game better. The best part of JZip is that you can play almost any of the old INFOCOM games!
- Tom Hackett
I can't get my G4 running on 10.2.6, to recognize the command jzip. I followed the downloaded instructions exactly, first creating /usr/local/bin/, then moving jzip into it, then typing rehash, then going to dir where zorkx.dat files are and finally trying jzip zorkx.dat.
The command is not recognized in terminal.
Can someone help????
The data file you want to get if you want to play the truly original game is dungeon. Luckily, it was pretty easy to find on the web:
ftp://ftp.gmd.de/if-archive/games/zcode/zdungeon.z5
Grab this, put it in with your other data files, and then just 'jzip zdungeon.z5', and you'll be playing the truly original Zork. The data file is nearly twice as large, and if you type 'score', you'll see you can amass 646 points, as opposed to 350 with the ZORK1.DAT file.
Now that's the Zork I remember!
-rob.
My browser just tries to display it, so option-click to get it to download.
Frustratingly, it appears that douglasadams.com is offline.
I'm unable to move the jzip file into the /uswr/local/bin directory, it gives me a permission denied. Do I need to be logged in as root? I'm always nervous about doing things as Root in case I blow something up. :)
Ok. Never mind. I logged in as Root, moved the file to the bin directory just fine.
It still didn't work, instead asking if I was trying to use gzip.
I fixed that by making jzip executable (chmod +x jzip). then it worked fine. :)
Sometimes if you can't execute something you've just moved it means you need to update the lookup cache for executables in your path. To do this type 'rehash' in the terminal.
there is something similar built right in, open up terminal and type:
emacs
then, push esc+x
at the bottom it should say 'M-x'
type:
dunnet
for more games (instead of typing 'dunnet')
type:
ls /usr/share/emacs/20.7/lisp/play/
As of this date in OS X 10.2.3, the '20.7' directory is now '21.2' -- and will probably change in the future?
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yup as of Leopard 10.5.6, it is
/usr/share/emacs/22.1/lisp/play/
The warnings both appear to be benign and caused by stupid programmer tricks rather than compiling under OS X. While I find that code that compiles with warnings to be in 'bad taste' - these two problems won't cause any real issues.
On the other hand, it SEGV'd when I quit; I'm gonna dig into it a bit.
When I try to do this, with jzip v2.1, I receive the following errors.
dyld: jzip Undefined symbols:
_tgetent
Trace/BPT trap
Any ideas how to fix this?
I also wasn't able to follow the directions for performing the 'make' function. 'Make' doesn't seem to be installed. I tried to locate it but was only able to find something called 'automake'.
Any ideas?
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There is a large archive of interactive games--many of them using the z interpreter and many recent too--available at:
7-zip Download For Macbook Pro
I recompiled jzip with the 10.2 Developer Tools. It still shows 'segmentation fault' when it quits, but it runs just fine now.
-rob.
I got the previous version of the jzip interpreter going in 10.2 as well, with the segmentation fault on quit, same as Rob. For true, working-without-a-net interactive fun, though, try playing in single-user mode by starting with puppyfoot-S depressed. You can't save a game, but the text fills up the entire screen of your computer to replicate that summer of 1981 VT 100 experience.
Hi,
The crash log seems to point to the close_script routine in fileio.c:
Thread 0 Crashed:
#0 0x000041b8 in close_script
#1 0x00002548 in main
#2 0x000022bc in _start (crt.c:267)
#3 0x0000213c in start
Added some test logs in the function, and seemed to have pinpointed the following line as causing the problem:
set_word( H_FLAGS, get_word( H_FLAGS ) & ( ~SCRIPTING_FLAG ) );
Anyone who knows a bit more about this (not difficult!) able to shed some light? I'll have a play with it for a while.
Ta.
Actually, you could just comment out the offending bit of code and then recompile it - in fileio.c, find the close_script function and then copy/paste the following in the appropriate spot:
/* Set the scripting flag in the game file flags */
/* SKIP THIS BIT
if ( scripting OFF )
{
set_word( H_FLAGS, get_word( H_FLAGS ) & ( ~SCRIPTING_FLAG ) );
}
else
{
set_word( H_FLAGS, get_word( H_FLAGS ) | SCRIPTING_FLAG );
} */
} /* close_script */
(added the /* SKIP THIS BIT and the closing */)
Gets rid of the seg fault but assumes you're not using scripting .. not elegant I know.
JZip is pretty poor as Infocom interpreters go, and much better ones have been around for a long time..
The ubiquitous 'frotz' is the most popular, and available for just about every platform imaginable, including OS X.
I prefer Zoom for OS X, however, which will play every Infocom game (including all those tricky graphical ones) as well as all the modern games available from www.ifarchive.org. Grab it from:
http://www.logicalshift.demon.co.uk/unix/zoom/
http://homepage.mac.com/rgriff/zork.html
this url need psw..